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comment I've done a few forum RPGs in my time, where we didn't bother with rolling dice or according to a specific system. Most of those, for me, didn't end up very well, but that's because people didn't post More
comment Yeah.. I feel that "Baron" is too positive of a word. I kindof would like to be a Baron. But I don't wanna be a scum sucking Lawyer or an evil Nazi. I'm actually not sure why people get offended by More
comment I actually did that myself. I figured "better safe than squished by said politically-correct bat". But I was afraid the meaning would be lost, since "rule nazi" is more common. Maybe I'll change it to More
comment Looks like somebody hit your blog with the Politically Correct Bat. Nazi is not "Voldemort." There's no scary evil wizard guy who's gonna hear us from afar and come drag us out of our beds in the More
comment I think a large community of visible humans is a good idea. Not only to have a mortal population to feed off of like in Vtm:B but also gives an excuse to have a large lively city. I got a question: More
comment Balance? We don't need balance. Mortals are weak and suck compared to vamps. DON'T PLAY THEM! ... .... ........ ............. okay, you're still here and there's lot of fun in playing mortals! You can More
comment Well, that of course is a slightly different story. There has to be an excuse for such humans in the game, though. Hunters make sense - their "eyes are opened" and they are attuned to the More
comment If we get multiple character slots, I might play one of them as a mortal. Could be fun. :) More
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Merits

Rule Barons Anonymous


Comments 4 Comments Rick Gentle Rick Gentle submitted 3 days ago

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Mortals: Lost amid the Bad-Assery

 Up until 2004, I had always been a player when it came to roleplaying. That year, after Storytelling my first major V:tM chronicle (oh my god, that’s almost 10 years ago....), I came to a startling realization: the mortal NPC’s in my game were as important, if not more important, than the
Comments 6 Comments HfxTenor HfxTenor submitted 6 days ago

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Tips For Creating Immersion in Larps Part Three: Storytelling

The final part of my "Creating Immersion in Larps" series. This part focuses of Storytelling.
Comments 0 Comments Fetch Fetch submitted 7 days ago

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God Moding


Comments 4 Comments Rick Gentle Rick Gentle submitted 11 days ago

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Week Two: Investigating the Zynga Curve

Week two, where I spend far too many paragraphs talking about Zynga's work in controlling your brain.
Comments 1 Comments jlcrowl jlcrowl submitted 11 days ago
Zynga Curve.png

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Tips For Creating Immersion in Larps Part Two: Gameplay

Part Two of this series focuses on a couple simple things players can do to keep themselves in character during the game.
Comments 1 Comments Fetch Fetch submitted 14 days ago

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Role-Playing in an MMORPG? PREPOSTEROUS!!!

One of the biggest challenges that CCP will face with WoD is the struggle to try and balance immersion with game mechanics. This is a struggle that many MMO’s face, and most give up on. With their stated goal of having a heavy social or “coffee house” element in the game, CCP seems to be heading
Comments 11 Comments HfxTenor HfxTenor submitted 15 days ago

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I Heart Nossies


Comments 3 Comments Rick Gentle Rick Gentle submitted 18 days ago

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Welcome to Crowl's Gamification Blog!

My first blogpost, in which I encourage readers to ask not what games can do for them, but games ask of them. Enjoy!
Comments 0 Comments jlcrowl jlcrowl submitted 20 days ago

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Tips For Creating Immersion in Larps Part One: Making your Venue Work

Larping can be a great time and one of the most rewarding experiences a gamer can have. Sometimes though it can be a challenge to get into a game and with a large group of people things can slip and you'll find groups of players turning your well intentioned game into just another social gathering.
Comments 2 Comments Fetch Fetch submitted 20 days ago

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