World of Darkness News

News & Community site for the MMORPG

RSS Feed

Blog Comments

comment No. I don't like those ideas. Why? Because such buffs/debuffs have been used by MMO healers since the beginning of time. Those are some really, really boring same-old abilities. Only way I could be More
comment Well, the thaumaturgy stuff is pretty nasty, the lower your resistance to it, the more damage it does. So if they go that route having your will lowered during or before combat could be deadly. Also More
comment True. It looks like burning off or restoring Willpower would be a useful mechanic to reflect mind control. My main question, then, is what else will Willpower do? If it's *just* used to "resist" mind More
comment I expect willpower will help you resist direct commands and powers, as well as the indirect ones you describe above. Something like you attempt to make the other help you and he simply shrugs it off More
comment It seems pretty decent. I like those systems, it allows for a more sandboxy feel. I hope we can outrun the dark entity or have some way to stop it. I don't know, CCP and White Wolf will figure it out. More
comment Indeed. The problem with NPC generated conflict is its inherent predictability and the fact that NPCs don't log off, get tired, run out of resources or otherwise get discouraged. More
comment Well I can confirm in all my NWoD gaming I have only ever seen 1 dramatic failure. This way of doing things gives the player agency over their own mishaps and bad choices. More
comment I like the fact that Dramatic Failures are now the players going 'Well, that roll failed. This looks like a nice dramatically appropriate time to turn it into a big moment' instead of just the Random More

Blogs

 Search

The Nights of Yore

Created 1 years 123 days ago
by

Merit Flaw Merit: 4 Flaw: 0

  • Currently 5.00/5 Stars.


Tags: Bloodlines NWoD OWoD Redemption
Categories: categoryWorld of Darkness Blog
Views: 943

Print
To quote a well-hated Prince, "Good evening".
 
This is Rick Gentle, signing on as the newest blogger for WoDNews.net, and very excited to be doing so. I'll take this opportunity to list a few of my credentials and get things rolling with a discussion of what has gone before, and why it's so awesome.
I've been playing in the World of Darkness for well on thirteen years, ever since the launch of Vampire: The Masquerade - Redemption. It took me several years after that to get my first tabletop book, but ever since then I haven't been able to set them down for more than a week at a time. I got so excited about the release of VTM - Bloodlines that I pre-ordered it a year in advance, and got a sweet T-shirt out of it that features the model for Jeanette Voerman. I've played in a couple tabletop Chronicles, and even tried launching my own Sabbat Chronicle as the Storyteller, but unfortunately it never really got off the ground. (This is good news for you, because it means I'm still looking for new players!) I even picked up some NWoD books - the corebook and Vampire: The Requiem - but never started any Chronicles for it.
 
I've had a long on-again, off-again relationship with the Worlds of Darkness, especially the Old World of Darkness and its childe Vampire: The Masquerade.  It's taken me years to accumulate what few tabletop books I have, such as Guide to the Camarilla, several Clanbooks, and every last novel I could get my hands on. (My efforts to track down and obtain Clannovel: Nosferatu was an epic Chronicle in and of itself.) Then the New World of Darkness came out, with its aversion to all things bright and shiny, and suddenly the world became a much more mysterious place. Who were these new books? What did they have to offer me? Would they be able to replace Vampire: The Masquerade and the Old World of Darkness in my heart?
Well, actually, the answer turned out to be "no". I was and am a rabid Old World of Darkness fan, and not afraid to say so. HOWEVER, there are lots of things I find admirable about the Vampire: The Requiem franchise, especially the fact that it brought in lots of new fans to the world of role-playing vampires. Best of all, White Wolf Publishing had promised a slew of new books, including a brief run of novels, that would further develop this New World, with the now-faded hope that we would see another computer game soon after VTM - Bloodlines. In spite of these catchy promises, my true loves in the World of Darkness setting are Vampire: The Masquerade and its digital childer, Redemption and Bloodlines. There're still several thriving communities out there that still can't get enough of the games.
 
So why DO we keep playing computer games about bloodsucking fiends of the night that are eight-to-thirteen years old? Why, because they're awesome, obviously. Every time I reinstall Redemption and listen to any of Christof Romuald's conversations, I just have to shake my head in a resigned manner and say "Oh, Christof, you amuse me so".  The dialogue is classic, at least in the sense that it's very memorable and sticks in your mind for years (partially because it's so good, partially because it's so bad). Bloodlines has some similar lines, but the real draw of that game that keeps us coming back is its versatility and awesome storyline. In 2004, not only could we show our fangs and draw some blood, but we could do it as any one of seven - that's right, SEVEN - Clans! Even eight years later, people still roll up a Malkavian just to view the world through their unique and blasted perspective. Though of the two, Bloodlines has undergone quite a bit of change, thanks to masterful modders like Wesp5 and the Camarilla Edition team, both games still possess a great deal of longevity thanks to the fact that they just don't make 'em like they used to.
 
Recently, I re-purchased VTM - Bloodlines on the Steam community. I didn't need it - I already had a disc copy. I probably couldn't afford it - I spend way too much time, money, and energy on computer games already. I really didn't need the excuse to wax nostalgic about my nights as a young and exciteable fan. But you know why I bought a game that's eight years old, with an outdated graphics engine, has some of the most hatable characters ever in a computer game, and has since been rendered passe by the development of the New World of Darkness? Because I love it, that's why. And I hope that all of you out there love the Worlds of Darkness just as much as I do.




5 Comments


You need to register to comment.
  • 0 Merits
    Merit Flaw
    Domingo666 316 days ago

    Nice article,Rick.I haven't yet played VtM Redemption but i totally agree with you about bloodlines.Looking forward for more.

    Reply

  • 0 Merits
    Merit Flaw
    Legion 1 years 121 days ago

    Great start! Hungry for more.

    Reply

  • 0 Merits
    Merit Flaw
    Nigama 1 years 121 days ago

    What I find truly breathtaking about the work that people like Wesp, Burgmeister, MalkyJeff, etc, do on Bloodlines, is that they really are limited in how they can modify the game, and yet manage to do so much. I can't help but wonder just what amazing content they could produce with full development tools. Nice, article, Rick! Nigama

    Reply

  • 1 Merits
    Merit Flaw
    HfxTenor 1 years 121 days ago

    Great stuff, Rick! I'm with Harlequin - can't wait to read more from you.

    Reply

  • 0 Merits
    Merit Flaw
    Harlequin 1 years 122 days ago

    Wow quite a introduction. Welcome and look forward to many more interesting blogs by you!

    Reply

Copyright © 2013 by PMW. All Rights Reserved.