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comment It seems pretty decent. I like those systems, it allows for a more sandboxy feel. I hope we can outrun the dark entity or have some way to stop it. I don't know, CCP and White Wolf will figure it out. More
comment Indeed. The problem with NPC generated conflict is its inherent predictability and the fact that NPCs don't log off, get tired, run out of resources or otherwise get discouraged. More
comment Well I can confirm in all my NWoD gaming I have only ever seen 1 dramatic failure. This way of doing things gives the player agency over their own mishaps and bad choices. More
comment I like the fact that Dramatic Failures are now the players going 'Well, that roll failed. This looks like a nice dramatically appropriate time to turn it into a big moment' instead of just the Random More
comment I think what we will see is that Requiem will be distilled down and have newer systems that make it more distinct. Rules wise this shifts NWoD, away from more classic old school rpgs into the realm of More
comment I totally agree there is a happy middle ground to be found. To 'easy' or lack of conflict and it looses interest. Everyone killing everyone else with no rhyme or reason and the entire game is nothing More
comment My reply to this is simply "about time". I never felt nwod was it's own entity but a spin off of owod for the fact it recycled far to many concepts and names for the original. Even Russel Baily More
comment Yeah, that's not the kind of powergaming I worry about. It's the “Ha! SUK IT!! I hav 16 moar bl00dz thn U!” variety. And that goes double in tabletop games... More

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Hidden Agenda - Why WoD should matter if you're a PvP'er

Created 211 days ago
by TheHidden01

TBC. Merit Flaw Merit: 2 Flaw: 1

  • Currently 0.00/5 Stars.


Tags: AoC MMO PvP WoD WoW
Categories: categoryWorld of Darkness Blog
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Greetings,
 
PvP... it's not a word you should find regularly spoken of here. The truth is on this forum, and probably going forward, there will be many Roleplayers and their main topic of discussion will be naturally roleplay and the story. Now to make it clear, this is not a roleplay hate blog, on the contrary if you don't like RP or roleplayers in general, then you will probably be turned off from this game, but I am here to give you a couple of reasons why a PvP'er can thrive, and why anyone who considers themselves a PvP'er will love this game.
 
1) Forget your tier grinding, this PvP will mean something.
 
In my opinion the PvP found in modern MMO's such as AoC is a load of shit. As much as we may want to say that battleground spamming, and random siege PvP means anything, it frankly doesn't. When you leave a battleground there are no consequences but to wait a couple of minutes. When you lose you can simply rage and leave, and when you win, it's just one random result in an endless pool of other random battles. In WoD it will be a sandbox MMO, with a heavy social investment. Do not be worried by the tag of "Social", in fact you should be heavily encouraged by the term.
 
When the game is community driven, any and all battles will have some form of meaning. Roleplayer or not, imagine that your guild has a solid position within the community, you are not too high up on the ladder however, but your guild's Prince-wannabe has large aspirations. Now suppose you annoyed a certain higher member of the community, a leader of a much more powerful guild who was annoyed by your recent remarks. Imagine if they had the power to call an alliance against your guild, thus rendering your guild incredibly venerable. You have a few territories to your guilds name, and you are desperate to preserve the hard work that your guild possesses. Naturally though, politics goes deeper than a simple beef. Suppose your enemy is powerful, but also disliked, what could a victory would be against them? What advantages could your guild have if it could not only rally itself, and others to defend your territory, but to fight back and take your enemies own territory. That would make for some very strong gestures to the right people in the right positions.
 
Right there is an example of meaningful PvP that can, and will happen within World of Darkness. This PvP will not only affect you but your entire guild and the community around it. Unlike certain MMO's we know, your guild's battles, your guild's manoeuvring will be crucial and because of this, your battles, your victories will not only unify a guild for years to come, but make your PvP meaningful!
 
2) You're a criminal? Good. You're for justice? Even better!
 
Now suppose your old habits wont die, the truth is, you just want to kill and you want to make "blood" as I believe the resource will be (Note, I am presuming quite a bit, please do not take my words as all fact). If this game will go as hardcore as it sounds full looting may indeed be a feature. Members of the community will have to tread carefully in the streets and that's where you can make your random skirmishes really something.
 
Imagine watching a heavily guarded farmer collecting resources. You wait, calmly, hoping to chase, hoping to get that loot. He stays with his guild though, making your job almost impossible. You follow, carefully, out of the way, so as to not raise suspicion. For some reason, whatever reason, he separates from the pack, and heads down a different route. You do not know why, but this is not of your concern. Within seconds, he's dead, the loot is yours and you are now, a very rich Vampire.
 
This will enrich your gaming, you can make a name as a sort of pirate as they did in EVE, you can have these high adrenaline moments, even in large scale, skirmishes can break out between guilds over resources. One guild will be heavily rewarded, and the other, heavily de-moralized, battles will mean something, victories and defeats will have real consequences. I know this is a staple of sandbox MMO's, but please, can you really look me in the eye and tell me flying your spaceship will be as cool as running on rooftops following your enemy?
 
Let's put the boot on the other foot, or however that saying goes. Recently a thread by Bobbiom discussed the idea of an in-game Police. Now whether this feature comes into play is still to be seen, but regardless players taking on an enforcement role will happen naturally. Not everyone in this community will appreciate themselves getting killed after farming for hours. A heavy roleplay community may have some diamonds out there just minding their own business in a bar when some "idiot" jumps them and kills them. There will be a few who will not tolerate this, even turn to vigilantism. You maybe there to stop those people killing others randomly. You maybe part of an alliance of Vampires there to police the irritated Prince's streets, stopping any form of piracy or community crimes of that city. You maybe guarding, or protecting members of the community, perhaps even earning a pretty packet for your hard nights work.
 
This once again shows completely why this is the best game for PvP. Every action has a consequence, every move, and word will have direct results. Your PvP will be meaningful, your battles, worth it.
 
Final
 
I didn't want to bombard you too much, after all, my passion for what I consider true PvP could go on for decades, but if you're on the fence, worried, then don't be, relish the world, and learn something from the roleplayers. They have all the fun in MMO's, they can create a living society out of even the most barren and lifeless world. WoD though doesn't need you to be a roleplayer to make your world mean something, to make it grow for you. That part will be as real as they wish it was, and you can live in what I prefer a "virtual world".
 
Embrace the world, and your PvP, your guild, and your gaming experience will be enhanced beyond anything that WoW game could conjure.
 
There's a long road to go yet, that's true, but become immersed, do not shy away because this game seems RP-hardcore.
 
I hope this blog isn't that bad, this is my first attempt. There are many assumptions and "what if's", but I assure you, the PvP will be much better than the other alternatives. 
 
TH




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  • 0 Merits
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    FreePrometheus 205 days ago

    I agree. I'm not much of a PVP guy I'm more RP. But in something like WOD there will be a ton of chances for PVP. Even i wont be able to pass up those chances.

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  • 0 Merits
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    HfxTenor 211 days ago

    Moved to Blogs

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