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comment I'm sorry to hear that, Bloodartist. From the sounds of it, though, they're trying to put as much choice into the hands of the players as possible. In general, it's not fun or engaging to have control More
comment No. I don't like those ideas. Why? Because such buffs/debuffs have been used by MMO healers since the beginning of time. Those are some really, really boring same-old abilities. Only way I could be More
comment Well, the thaumaturgy stuff is pretty nasty, the lower your resistance to it, the more damage it does. So if they go that route having your will lowered during or before combat could be deadly. Also More
comment True. It looks like burning off or restoring Willpower would be a useful mechanic to reflect mind control. My main question, then, is what else will Willpower do? If it's *just* used to "resist" mind More
comment I expect willpower will help you resist direct commands and powers, as well as the indirect ones you describe above. Something like you attempt to make the other help you and he simply shrugs it off More
comment It seems pretty decent. I like those systems, it allows for a more sandboxy feel. I hope we can outrun the dark entity or have some way to stop it. I don't know, CCP and White Wolf will figure it out. More
comment Indeed. The problem with NPC generated conflict is its inherent predictability and the fact that NPCs don't log off, get tired, run out of resources or otherwise get discouraged. More
comment Well I can confirm in all my NWoD gaming I have only ever seen 1 dramatic failure. This way of doing things gives the player agency over their own mishaps and bad choices. More

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Articles for category World of Darkness Blog


2
Merits

Merit Flaw

The Creative Process

As I continue to work on material for my upcoming LARP, Voice of the God Machine. I though it might be fun/ interesting to let you all in how my creative process and how I go from “I have an idea!” to running a session of one of our LARPS. Like any creative endeavor, It all begins with an idea. It
Comments 0 Comments Fetch submitted 335 days ago

1
Merits

Merit Flaw

Staying Motivated as a Character

This may end up being a two-part blog, depending on how far I get with the first half of the topic: how characters, especially vampires, gain and keep their motivation through a long Chronicle, and through the life of the character. The second topic will discuss how we, as players, gain and keep
Comments 0 Comments submitted 335 days ago

3
Merits

Merit Flaw

4th Tradition - Accounting...Please CCP!??

This kinda feels like Part 2 of my last blog, in which I discussed the third Tradition – Progeny. If they plan to implement it somehow, Accounting will definitely lead the developers toward some intriguing decisions. Something tells me, however, that this will be another one of those “Let’s leave
Comments 6 Comments HfxTenor submitted 339 days ago

2
Merits

Merit Flaw

Don't Play Dumb

This weekend, I've started reliving my glory days and watching all the episodes of Buffy the Vampire Slayer in order from the beginning. I've just recently (an hour ago) finished "School Hard", which features the first confrontation between Buffy and her nemesis Spike. In this confrontation, Buffy
Comments 8 Comments submitted 342 days ago

0
Merits

Merit Flaw

Thoughts on the V20 Companion and Page Counts.

Thoughts on the V20 Companion and Page CountsThe release of the V20 Companion seems have caused quite a stir on the internet with many of its 1,134 backers posting negative comments about the product. The most frequent complaints was regarding the page count. The V20 Companion pdf is a slim 80
Comments 1 Comments Fetch submitted 349 days ago

3
Merits

Merit Flaw

Them People Over There

Intrigued as I am by jcrowl's most recent blog, I was also a little inspired by the title of his last blog, "Real-Life Game Immersion: Worldviews and Contexts". Instead of looking at the contexts and worldviews set up by the WODMMO, however, I would like to talk about the worldviews and contexts of
Comments 10 Comments submitted 349 days ago

6
Merits

Merit Flaw

Another Wild Speculation: One Model for Fierce Cafe-Style Play

This week, Crowl posits one way to make cafe-style gaming engaging, rewarding, and deadly.
Comments 4 Comments jlcrowl submitted 350 days ago

1
Merits

Merit Flaw

The Third Tradition – Progeny, MMO-Style

Traditionally (pun intended) in the Camarilla, new vampires are forbidden from being created without the permission of the Prince. In some cases, a Prince will allow their Primogen the privilege of deciding whether or not to allow the Embrace of new Kindred, provided they do not abuse that
Comments 7 Comments HfxTenor submitted 350 days ago

2
Merits

Merit Flaw

The Trick and the Terror

It is a tempting trap to fall into - to make our characters ravishingly handsome, achingly beautiful, or even the odd painfully ugly. Not only do we want our characters to be special and stand out and get in good with the opposite sex (or otherwise), but we have been conditioned to think that this
Comments 6 Comments submitted 356 days ago

2
Merits

Merit Flaw

Real-life Game Immersion - Worldviews & Contexts

Thanks again to Harlequin for the great tweets a couple of weeks ago. I can't think of what I could add to the analysis, so let's talk instead this week about the contexts and worldviews that games create, and their importance to human psychology.
Comments 0 Comments jlcrowl submitted 358 days ago

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