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comment Indeed. The problem with NPC generated conflict is its inherent predictability and the fact that NPCs don't log off, get tired, run out of resources or otherwise get discouraged. More
comment Well I can confirm in all my NWoD gaming I have only ever seen 1 dramatic failure. This way of doing things gives the player agency over their own mishaps and bad choices. More
comment I like the fact that Dramatic Failures are now the players going 'Well, that roll failed. This looks like a nice dramatically appropriate time to turn it into a big moment' instead of just the Random More
comment I think what we will see is that Requiem will be distilled down and have newer systems that make it more distinct. Rules wise this shifts NWoD, away from more classic old school rpgs into the realm of More
comment I totally agree there is a happy middle ground to be found. To 'easy' or lack of conflict and it looses interest. Everyone killing everyone else with no rhyme or reason and the entire game is nothing More
comment My reply to this is simply "about time". I never felt nwod was it's own entity but a spin off of owod for the fact it recycled far to many concepts and names for the original. Even Russel Baily More
comment Yeah, that's not the kind of powergaming I worry about. It's the “Ha! SUK IT!! I hav 16 moar bl00dz thn U!” variety. And that goes double in tabletop games... More
comment This is a link for photoalbum from fanfest. One or two of the pictures shows "combo moves" in the big screen. https://picasaweb.google.com/104768265135219212499/WorldOfDarkness More

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Merits

Merit Flaw

I wanna talk about Drugs

With a little less than a month before Atlanta by Night, at which CCP-White Wolf will make a much-antipated announcement about their much-anticipated MMO that will inevitably underwhelm us in terms of content, but will udoubtably send me and the other blog-o-nerds back to our laptops to completely
Comments 2 Comments jlcrowl submitted 257 days ago

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Merits

Merit Flaw

Closing the Gap


Comments 6 Comments submitted 258 days ago

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Merits

Merit Flaw

Let's Talk About Farming

No, not THAT kind of farming! I’m talkin’ ‘bout MMO farming.

 
Most MMORPG’s include some form of resource collection and management, whether it’s minerals and gems, food, mechanical parts, etc. More often than not, these harvested materials can then be used toward crafting armour, weapons, tools, and such.


Comments 6 Comments HfxTenor submitted 261 days ago

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Merits

Merit Flaw

Feudalism Circa 1999


Comments 2 Comments submitted 265 days ago

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Merits

Merit Flaw

Destruction – the Thorn in PvP’s Side

I finally come to the 6th Tradition – Destruction. The 6th Tradition states that the right to kill Kindred is reserved for the Elder of a community, and only the Elder can call a blood hunt. In modern nights, the role of the Elder is traditionally upheld by the Prince. I’ve never been a big fan of
Comments 5 Comments HfxTenor submitted 272 days ago

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Merits

Merit Flaw

Pride, Loyalty, and Honor


Comments 1 Comments submitted 272 days ago

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Merits

Merit Flaw

Why RPGs?


Comments 0 Comments submitted 279 days ago

4
Merits

Merit Flaw

Sex and RPGs


Comments 1 Comments submitted 286 days ago

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Merits

Merit Flaw

Ummm... Let's talk about the Sandbox again, I guess... (Part one)

::listens to crickets chirp in Stone Mountain:: Seems they're still pretty tight-lipped. So, then, let's talk about the Sandbox again. 
Comments 4 Comments jlcrowl submitted 288 days ago

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Merits

Merit Flaw

Prestation in the WODMMO


Comments 6 Comments submitted 292 days ago

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