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comment Indeed. The problem with NPC generated conflict is its inherent predictability and the fact that NPCs don't log off, get tired, run out of resources or otherwise get discouraged. More
comment Well I can confirm in all my NWoD gaming I have only ever seen 1 dramatic failure. This way of doing things gives the player agency over their own mishaps and bad choices. More
comment I like the fact that Dramatic Failures are now the players going 'Well, that roll failed. This looks like a nice dramatically appropriate time to turn it into a big moment' instead of just the Random More
comment I think what we will see is that Requiem will be distilled down and have newer systems that make it more distinct. Rules wise this shifts NWoD, away from more classic old school rpgs into the realm of More
comment I totally agree there is a happy middle ground to be found. To 'easy' or lack of conflict and it looses interest. Everyone killing everyone else with no rhyme or reason and the entire game is nothing More
comment My reply to this is simply "about time". I never felt nwod was it's own entity but a spin off of owod for the fact it recycled far to many concepts and names for the original. Even Russel Baily More
comment Yeah, that's not the kind of powergaming I worry about. It's the “Ha! SUK IT!! I hav 16 moar bl00dz thn U!” variety. And that goes double in tabletop games... More
comment This is a link for photoalbum from fanfest. One or two of the pictures shows "combo moves" in the big screen. https://picasaweb.google.com/104768265135219212499/WorldOfDarkness More

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11
Merits

Merit Flaw

The Difference Between "Clan" and "Class"


Comments 6 Comments submitted 307 days ago

8
Merits

Merit Flaw

Nature and Demeanor


Comments 10 Comments submitted 300 days ago

7
Merits

Merit Flaw

Emergent Player-driven Gameplay: One way it could work (99.6% Conjecture)

This week, Crowl takes one throw-away line Eddy Webb offered a year and a half ago and blows it completely out of proportion, with awesome results.

Comments 2 Comments jlcrowl submitted 362 days ago

7
Merits

Merit Flaw

Morality in the World of Darkness, as a mechanic and story device.

My first blog; forgive me if this subject has been beaten to pulp, but I see no recent discussions, so here's my spin. According to my knowledge of the World of Darkness (gleaned exclusively from VtM: 20th Anniversary edition, so I'm not professing wide-ranging expertise), the primary focus of the
Comments 18 Comments Malkeador44 submitted 110 days ago

6
Merits

Merit Flaw

Is the Masquerade Possible in an MMO?

Welcome to the first in a series of blogs in which I'll analyze the 6 vampire Traditions from an MMO perspective. Let's get the basics out of the way: the Traditions are the 6 Laws that all Camarilla Kindred are expected to abide by. The Laws can change slightly  in wording or enforcement from city
Comments 10 Comments HfxTenor submitted 361 days ago

6
Merits

Merit Flaw

Another Wild Speculation: One Model for Fierce Cafe-Style Play

This week, Crowl posits one way to make cafe-style gaming engaging, rewarding, and deadly.
Comments 4 Comments jlcrowl submitted 342 days ago

6
Merits

Merit Flaw

My Secret Origin Story

I was 8 years old when we got the call. We had to move 500km back to our family’s first home in the new world, so that we could provide 24/7 care to my father’s father. We had to leave an idyllic, forested community where I had made great friends. We often returned to visit and keep in touch with
Comments 3 Comments HfxTenor submitted 46 days ago

5
Merits

Merit Flaw

The One Shot

The One Shot is a game that last typically for one or two sessions, and is a self enclosed story. For White Wolf games these often present a great opportunity for trying out a new game, or system hacks, or, of course, introducing new players to the game, to the gaming group, or to roleplaying in
Comments 2 Comments Dr Kris Ether submitted 58 days ago

5
Merits

Merit Flaw

Damn You, Drizzt Do'Urden


Comments 4 Comments submitted 362 days ago

5
Merits

Merit Flaw

Wild Speculation number three, Part Three: It's dangerous to go Alone

The last in this series of speculations about what the sand box *might* look like for players of each Clan, what it could do to the player experience, and how others will view these characters...
Comments 3 Comments jlcrowl submitted 309 days ago

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