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And I can totally agree with that. They created EVE as an experiment at first. I think it's important to differentiate EVE and WoD. Just because they did EVE does not mean they will intend to make WoD
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I was thinking about this as I was dozing off to sleep last night (how's THAT for some dedicated thinking?), and I think I came to the conclusion that CCP and White Wolf should make a game first and
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http://www.escapistmagazine.com/videos/view/zero-punctuation/208-Eve-Online This video pretty accurately reflects my views of EVE
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My EVE comment was more because Fetch said he was bored by EVE and so would hope WoD wouldn't be boring. So, since I didn't find EVE boring myself - I'm not so concerned about CCP making a boring
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The only sandbox game I have any experience with is EVE so I must admit my knowledge is limited to that, with Eve however, I can say that the PvE does very little to "bring you into the sandbox" The
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#1.- Sandbox games are amusing but could be limited to those ones who get immersed in the game in some way. In WoD, PvE would be used to bring new players to the sandbox, if the MMO world set for WoD
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Don't get me wrong - EVE is great for EVE. It makes a hell of a lot of sense to have a bunch of mercenary businessmen controlling massive amounts of intergalactic finance.It's just that when you take
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I have concerns over any MMO, and of course over things in WoD. Personally, I never found EVE to be boring so I am not overly concerned about that. I enjoyed EVE. I'll admit, the traveling could be
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Merits
Views:
539
The Sandbox: Territory, Predation and Honor
A look at models of territory, the cultures that spring up around differing sources of nourishment, and what that might mean for the MMO's Sandbox.
This time using the headings! I think that'll help readers find the stuff they want to read and skim over the parts they don't find as interesting.
4 Comments
jlcrowl submitted
49 days ago
9
Merits
Views:
1169
What the WoD MMO Can Learn From Second Life
Second Life? Are you mad? I don't want some naked goth avatar on a sex bed in the middle of the street!Yes I can hear your shock at this proposal but ask you hear me out. While yes SL has issues. Many. Of. Them. It also, from a role play perspective, has several good aspects and the SL designers and
16 Comments
Harlequin submitted
230 days ago
6
Merits
Views:
410
What can World of Darkness Online learn from LARPing?
What lessons can the World of Darkness MMORPG learn from LARPing?
5 Comments
Fetch submitted
117 days ago
6
Merits
Views:
269
I'm a little insane, and thats okay!
Later this week I plan to get into my thoughts on Larping and some creative ways I try to create more immersion in my games, but tonight I just wanted to say a few words about something that was on my mind as I was spacing out trying to write up some stuff for a project I'm currently hard at work
5 Comments
Fetch submitted
109 days ago
6
Merits
Views:
1108
First impressions of WoD media
As many of you know, we had some images that were brought to our attention via a hot tip from our contacts page. However it was kindly brought to our attention that they were leaked accidentally from an ex-employee of CCP and we heeded the request (not demand) to remove them. However out of fairness to those that felt the rug pulled out from under you I am going to give my analysis of these images to give you an idea of the direction they are heading. I must preface all of this by saying the images we got a hold of are 2 to 3 years old and in software development that is an eon. It is VERY possible what I am discussing has changed or/and improved. But I still think the theme and feel will stay and there is something to be said of that and worthy of discussion.
First two images are character creation and what seems to be character selection. As far as character creation not a lot of info can be gained. We see a default female avatar in the foreground leaning against a bar in a club. We also see some NPCs in the background mingling with each other. The GUI simply asks us to choose the gender of our mortal and skin tone (3 shades light, med, dark). There is a cell to enter a name with a button to generate a random one. Also there are a row of bottoms on the bottom asking to select some kind of, what I will call, “profession” for lack of the proper term. As best as I can read them they are; Investigator, Socialite, Artist, Junkie, Mafioso, Executive, Veteran, Scholar.
In the screen shot Investigator is selected and the description reads; “Insatiably curious, unrelentingly persistent and obnoxiously nosy, the investigator has earned a reputation for rooting out the truth in a situation, no matter how convoluted. Some secrets are not meant to be uncovered, however, and the truth has a way of becoming a very dangerous prize. Starting Traits: Intelligent, Agile”
Interesting side note, there is a frames per second meter in the corner which reads 17.81. This in the character creation screen with the default avatar and 7 NPCs. While this may worry some keep in mind this is from a pre-Alpha state before any kind of optimizations most likely. Many of us heard about the rough shape performance wise of Incarna when rolled out in EVE. This is perhaps what they were dealing with a few years ago when this screen was taken, the low FPS. I am confident things are better on the front. But none the less it is worth nothing.
On the character selection screen it is pretty strait forward. There is a small menu on the bottom with character names and their clan (or professions if not apparently sired yet) to select and the character in question on display taking up most of the screen. Also we notice a nice cityscape in the background looking very bloodlines-esque in theme. An old cathedral surrounded by gothic themed stonework buildings. Directly behind the PC is an old, twisted leafless tree.
The next 2 images are different angles of the same personal haven. Browns and tans are the color scheme for the most part. It seems to be a one room studio/flat with tan patterned wallpaper and hardwood floor. Some half opened moving boxes scattered about as if the PC just moved in along with a non-descript couch and coffee table, wrought iron framed bed, and desk/office chair work area. Opened file cabinet near the bed, some posters, wall art and a few book cases scattered about. Also a small closet by the doorway with hanging clothes in it. Above the desk is a bulletin board with various wanted posters and newspaper clippings attached to it.
The next two images are color maps of what seems to be 2 areas of a city. Each one details an area of about 4 to 5 square blocks. One is labeled as “Phoenix wharf” and has placed names that implied to me it might be Chinatown. Names such as “Golden Orchid Fireworks Factory” and a location of “Dragon Gates”.
The other map is labeled “3 Walls” unsure what part of or what city it might be but there is a bridge that is labeled to connect to Phoenix Wharf and has locations such as “Barber Shop”, “Bada Bing” (Soprano’s reference?),“Entry to Crypts” and “Meat packing plant”.
All the other images are non-textured interior and exterior goth themed mansions and clubs.
In conclusion, overall while these are
VERY
early images those that are from in-game I am impressed all things considered. I think they are without a doubt on the right track when it comes to theme, mood and ambiance of the game. And when some official in-game images are released if these are a sampling, we should all be extremely pleased. While I know not seeing these pics is difficult, I hope this written preview and first impressions conveys some sort of consolation.
I think we should have a good deal of faith in Chris and his team from what we saw and have confidence they are on the right track.
Feel free to post your thoughts.
15 Comments
Harlequin submitted
80 days ago
6
Merits
Views:
599
How DARE you Enjoy Being a Vampire?!?!?!?!
V:tM’s primary theme is the struggle to maintain humanity in the face of the Beast’s overwhelming desire; to remain civilized and in control while being consumed from the inside by a ravenous urge to degenerate into a remorseless, mindless killing machine. From a Storyteller’s perspective, the
18 Comments
HfxTenor submitted
30 days ago
5
Merits
Views:
444
The Poetics of the WODMMO
The idea that the WODMMO is going to have a "poetic" UI has been bandied about for a while now, and the developers are going for a much more "cinematic" gaming experience than what we've seen to date. Exactly how they're going to accomplish this, we have little idea, and there's enough speculation
5 Comments
Rick Gentle submitted
26 days ago
5
Merits
Views:
447
Her Head Lolz to the Side
Immersion and the Sad Fact of the Interwebz Let's be honest with ourselves for a moment, here: we're a minority community. We are roleplayers, LARPers, gaming geeks, and vampire enthusiasts. Even in an MMO that seems tailor-made for our particular niche of interests, there are going to be those who
9 Comments
Rick Gentle submitted
33 days ago
5
Merits
Views:
249
Mortals: Lost amid the Bad-Assery
Up until 2004, I had always been a player when it came to roleplaying. That year, after Storytelling my first major V:tM chronicle (oh my god, that’s almost 10 years ago....), I came to a startling realization: the mortal NPC’s in my game were as important, if not more important, than the
6 Comments
HfxTenor submitted
91 days ago
5
Merits
Views:
299
You Can Never Go Back!
or "The Unfortunate Myth of the Open-World RPG" You’ve just completed Sibling Rivalry in Bloodlines. Jeannette and/or Therese are now two of your new favourite NPC’s of all time (well, they’re on my faves list at least). You can’t wait to interact with these women even more, but....guess what –
3 Comments
HfxTenor submitted
84 days ago
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