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comment I expect willpower will help you resist direct commands and powers, as well as the indirect ones you describe above. Something like you attempt to make the other help you and he simply shrugs it off More
comment It seems pretty decent. I like those systems, it allows for a more sandboxy feel. I hope we can outrun the dark entity or have some way to stop it. I don't know, CCP and White Wolf will figure it out. More
comment Indeed. The problem with NPC generated conflict is its inherent predictability and the fact that NPCs don't log off, get tired, run out of resources or otherwise get discouraged. More
comment Well I can confirm in all my NWoD gaming I have only ever seen 1 dramatic failure. This way of doing things gives the player agency over their own mishaps and bad choices. More
comment I like the fact that Dramatic Failures are now the players going 'Well, that roll failed. This looks like a nice dramatically appropriate time to turn it into a big moment' instead of just the Random More
comment I think what we will see is that Requiem will be distilled down and have newer systems that make it more distinct. Rules wise this shifts NWoD, away from more classic old school rpgs into the realm of More
comment I totally agree there is a happy middle ground to be found. To 'easy' or lack of conflict and it looses interest. Everyone killing everyone else with no rhyme or reason and the entire game is nothing More
comment My reply to this is simply "about time". I never felt nwod was it's own entity but a spin off of owod for the fact it recycled far to many concepts and names for the original. Even Russel Baily More

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Merits

Merit Flaw

Can WoD Appeal to Casual Gamers?

One of the friends who I table-top with every week (that sounds kinda kinky now that I think about it...Hey babe...wanna table-top with me..? meh, oh well!) recently asked me how things were going with the MMO. He knows that I blog for this WoDNews and knows we usually have the most/best news for
Comments 36 Comments HfxTenor submitted 117 days ago

4
Merits

Merit Flaw

Destruction – the Thorn in PvP’s Side

I finally come to the 6th Tradition – Destruction. The 6th Tradition states that the right to kill Kindred is reserved for the Elder of a community, and only the Elder can call a blood hunt. In modern nights, the role of the Elder is traditionally upheld by the Prince. I’ve never been a big fan of
Comments 5 Comments HfxTenor submitted 275 days ago

1
Merits

Merit Flaw

The Third Tradition – Progeny, MMO-Style

Traditionally (pun intended) in the Camarilla, new vampires are forbidden from being created without the permission of the Prince. In some cases, a Prince will allow their Primogen the privilege of deciding whether or not to allow the Embrace of new Kindred, provided they do not abuse that
Comments 7 Comments HfxTenor submitted 346 days ago

3
Merits

Merit Flaw

Can Domain Work in an MMO?

Welcome to Blog 2 of my ongoing consideration of the Traditions and how they may or may not take effect in the MMO. Can Domain work in an MMO? Or will it turn to a half-hearted cross of unsatisfying PvE quests and pointless PvP?  Definition time: The Tradition of Domain states that a Kindred’s
Comments 4 Comments HfxTenor submitted 355 days ago

2
Merits

Merit Flaw

The Prince: A Dangerous Duty

Okay you've created your character, you know who she is, and where she came from. You know the storyteller's setting and who all the major players are. So whats your character's first goal?

I start plotting to kill the Prince!”

Wait...why? The game hasn't started yet and you have no reasons to dislike the Prince other than the fact that he is the Prince.

but..isn't that what you do?”


Comments 4 Comments Fetch submitted 1 years 66 days ago

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