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comment Indeed. The problem with NPC generated conflict is its inherent predictability and the fact that NPCs don't log off, get tired, run out of resources or otherwise get discouraged. More
comment Well I can confirm in all my NWoD gaming I have only ever seen 1 dramatic failure. This way of doing things gives the player agency over their own mishaps and bad choices. More
comment I like the fact that Dramatic Failures are now the players going 'Well, that roll failed. This looks like a nice dramatically appropriate time to turn it into a big moment' instead of just the Random More
comment I think what we will see is that Requiem will be distilled down and have newer systems that make it more distinct. Rules wise this shifts NWoD, away from more classic old school rpgs into the realm of More
comment I totally agree there is a happy middle ground to be found. To 'easy' or lack of conflict and it looses interest. Everyone killing everyone else with no rhyme or reason and the entire game is nothing More
comment My reply to this is simply "about time". I never felt nwod was it's own entity but a spin off of owod for the fact it recycled far to many concepts and names for the original. Even Russel Baily More
comment Yeah, that's not the kind of powergaming I worry about. It's the “Ha! SUK IT!! I hav 16 moar bl00dz thn U!” variety. And that goes double in tabletop games... More
comment This is a link for photoalbum from fanfest. One or two of the pictures shows "combo moves" in the big screen. https://picasaweb.google.com/104768265135219212499/WorldOfDarkness More

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Tag: blood


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Merits

Merit Flaw

Can WoD Appeal to Casual Gamers?

One of the friends who I table-top with every week (that sounds kinda kinky now that I think about it...Hey babe...wanna table-top with me..? meh, oh well!) recently asked me how things were going with the MMO. He knows that I blog for this WoDNews and knows we usually have the most/best news for
Comments 36 Comments HfxTenor submitted 116 days ago

2
Merits

Merit Flaw

Mortals! A WoD MMO Blog

Why the Hell would I stay Mortal? Without confirmation one way or another, speculation has been running wild that we will only have one character slot in the WoDMMO. This theory is primarily based on the fact that in CCP’s other MMO, the very successful Eve Online, players are only given one
Comments 5 Comments HfxTenor submitted 194 days ago

-1
Merits

Merit Flaw

Why I hate Werewolf: the Apocalypse

First let me say that I do appreciate Werewolf: the Apocalypse, I just don’t like it. At all. Like, not even a little. The game was a square peg forced into a round hole. As a great man once said “Let me splain. No. There is no time. Let me sum up.” (Bonus points if you can name that great man and
Comments 13 Comments HfxTenor submitted 203 days ago

4
Merits

Merit Flaw

Two closely-tied Scenarios of character advancement, and their possible effects on player behavior

Getting back to the "Games influencing player actions" sort of post this week. Like the title says, we're going to assume blood's got something to do with advancement, then consider two ways in which that might be expressed, and the ways in which they might then influence player behavior! 

Comments 0 Comments jlcrowl submitted 304 days ago

4
Merits

Merit Flaw

Currencies of Desperation: Time, Blood & Water

This week, Crowl delves more into the notion of blood equaling currency in the World of Darkness MMO, and what that means for game play, and player behavior.

Comments 5 Comments jlcrowl submitted 1 years 36 days ago

5
Merits

Merit Flaw

SexyDark vs. ScaryDark

One of the guys in my gaming group really doesn’t like to play V:tM. He prefers to play mortals in the World of Darkness. I’ve always wondered why he had such an aversion or distaste for playing a vampire, but he recently made a comment that opened my eyes. His words exactly were “Vampires are
Comments 11 Comments HfxTenor submitted 1 years 59 days ago

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