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comment I'm sorry to hear that, Bloodartist. From the sounds of it, though, they're trying to put as much choice into the hands of the players as possible. In general, it's not fun or engaging to have control More
comment No. I don't like those ideas. Why? Because such buffs/debuffs have been used by MMO healers since the beginning of time. Those are some really, really boring same-old abilities. Only way I could be More
comment Well, the thaumaturgy stuff is pretty nasty, the lower your resistance to it, the more damage it does. So if they go that route having your will lowered during or before combat could be deadly. Also More
comment True. It looks like burning off or restoring Willpower would be a useful mechanic to reflect mind control. My main question, then, is what else will Willpower do? If it's *just* used to "resist" mind More
comment I expect willpower will help you resist direct commands and powers, as well as the indirect ones you describe above. Something like you attempt to make the other help you and he simply shrugs it off More
comment It seems pretty decent. I like those systems, it allows for a more sandboxy feel. I hope we can outrun the dark entity or have some way to stop it. I don't know, CCP and White Wolf will figure it out. More
comment Indeed. The problem with NPC generated conflict is its inherent predictability and the fact that NPCs don't log off, get tired, run out of resources or otherwise get discouraged. More
comment Well I can confirm in all my NWoD gaming I have only ever seen 1 dramatic failure. This way of doing things gives the player agency over their own mishaps and bad choices. More

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Tag: game mechanics


2
Merits

Merit Flaw

Conditions and Tilts: Beta-testing Mind-control for the MMO?

Is CCP Atlanta using the Condition mechanic in the God Machine rules update to test out how mind control and social maneuvering might function in the WoD MMO? In short, yeah, I think they are. Read more here. 

Comments 6 Comments jlcrowl submitted 4 days ago

1
Merits

Merit Flaw

What Social Disciplines might do in the Sandbox! (Part three)

Another article that ended up being longer than planned, let's talk this time about ways in which the Social Disciplines could be used in the Sandbox part of the game.
Comments 0 Comments jlcrowl submitted 59 days ago

2
Merits

Merit Flaw

Now you're playing the real game... (Sandboxing: Part two)

This week, we continue on our deeper look at what Sandbox Mechanics might look like, from the Kindred perspective.
Comments 2 Comments jlcrowl submitted 97 days ago

0
Merits

Merit Flaw

Mechanical Challenges posed by The Embrace

Here're three things we've been told about becoming a vampire in World of Darkness MMO:All players begin as Mortals.To become a vampire, another player must Embrace you.*You cannot be forced to join a Clan you don't want to play.*: And yes, there's been some speculation as for who's going to be
Comments 20 Comments jlcrowl submitted 147 days ago

2
Merits

Merit Flaw

Which Comes First - the Kindred or the Prey?

One of the biggest unanswered questions we all have so far is how do we become vampires once in-game? We already know that everyone will begin the game as a mortal. This begs the question – if everyone’s mortal, how do we get Embraced (turned into a vampire)? The implication, therefore, is that
Comments 14 Comments HfxTenor submitted 248 days ago

2
Merits

Merit Flaw

Ummm... Let's talk about the Sandbox again, I guess... (Part one)

::listens to crickets chirp in Stone Mountain:: Seems they're still pretty tight-lipped. So, then, let's talk about the Sandbox again. 
Comments 4 Comments jlcrowl submitted 295 days ago

4
Merits

Merit Flaw

Two closely-tied Scenarios of character advancement, and their possible effects on player behavior

Getting back to the "Games influencing player actions" sort of post this week. Like the title says, we're going to assume blood's got something to do with advancement, then consider two ways in which that might be expressed, and the ways in which they might then influence player behavior! 

Comments 0 Comments jlcrowl submitted 308 days ago

2
Merits

Merit Flaw

Further Automating Social Dynamics

I'm in Portland this weekend for a reunion, but here's a quick post about social mechanics and the degree to which they'll be automated. Cheers!
Comments 6 Comments jlcrowl submitted 334 days ago

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