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comment Well, the thaumaturgy stuff is pretty nasty, the lower your resistance to it, the more damage it does. So if they go that route having your will lowered during or before combat could be deadly. Also More
comment True. It looks like burning off or restoring Willpower would be a useful mechanic to reflect mind control. My main question, then, is what else will Willpower do? If it's *just* used to "resist" mind More
comment I expect willpower will help you resist direct commands and powers, as well as the indirect ones you describe above. Something like you attempt to make the other help you and he simply shrugs it off More
comment It seems pretty decent. I like those systems, it allows for a more sandboxy feel. I hope we can outrun the dark entity or have some way to stop it. I don't know, CCP and White Wolf will figure it out. More
comment Indeed. The problem with NPC generated conflict is its inherent predictability and the fact that NPCs don't log off, get tired, run out of resources or otherwise get discouraged. More
comment Well I can confirm in all my NWoD gaming I have only ever seen 1 dramatic failure. This way of doing things gives the player agency over their own mishaps and bad choices. More
comment I like the fact that Dramatic Failures are now the players going 'Well, that roll failed. This looks like a nice dramatically appropriate time to turn it into a big moment' instead of just the Random More
comment I think what we will see is that Requiem will be distilled down and have newer systems that make it more distinct. Rules wise this shifts NWoD, away from more classic old school rpgs into the realm of More

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Tag: Combat Mechanics


5
Merits

Merit Flaw

Wild Speculation number three, Part Three: It's dangerous to go Alone

The last in this series of speculations about what the sand box *might* look like for players of each Clan, what it could do to the player experience, and how others will view these characters...
Comments 3 Comments jlcrowl submitted 314 days ago

3
Merits

Merit Flaw

Wild Speculation number three, Part Two: Devastating Disciplines in The Themepark

Part two of the Theme Park Speculations series, where Crowl guesses wildly at what playing some of the Clans will feel like when combat breaks out, and tries very hard to keep it smaller than his longer, TLDR posts. 
Comments 3 Comments jlcrowl submitted 320 days ago

3
Merits

Merit Flaw

Wild Speculation number three, Part One: Powerz are Kewler than Guns

Crowl continues his speculations by addressing the Themepark, trying to make suppositions for what seems to be the most straight-forward game element.

Comments 7 Comments jlcrowl submitted 328 days ago

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