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comment I wish they don't expend too much effort for the ps4 version at this point, since I think the next-gen consoles are going to fail hard, crash and burn.. I feel the future is on PC. More
comment Just like EVE, they're starting slow with DUST 514, probably the times have changed since 2003 and that's why they're saying: "now is the time to really step on the accelerator", they just want to More
comment Instead of reading summarised news on Massively, you should read the complete interviews to CCP about DUST 514, there's also another article about their plans for DUST, on Destructoid, They've More
comment Also useful on this topic, my previous blog post http://www.wodnews.net/Blogs/tabid/82/Article/821/Do-you-have-a-plan.aspx More
comment Not denying that you can do that. More that the book doesn't really present the game in that manner. Which, when reading from a position of having never played Apocalypse, but having played plenty of More
comment Haven't read all the way through yet, myself. I am looking forward to having rules for the extinct Bunyip tribe, though - although that's just my nationality showing. I've always liked the Umbra as a More
comment I play DUST 514 and its well-known amongst the dust community that the game will be on the PS4. Aside from that it is rumored to extend to PC after the end of the exclusivity contract with sony. More
comment PS4 issue is actually mentioned in the new David Reid interview on the front page. He said that CCP has nothing to announce at this point about PS4. More

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Tag: Assumptions


1
Merits

Merit Flaw

One way they're almost certainly not handling Generation

Not originally supposed to be a whole article in itself, this was Crowl's attempt at a short snippet about one way the Generation system might play out. It clearly didn't work out that way. Enjoy!
 
Inspired, at least in part, by a recent episode of True Blood.

Comments 11 Comments jlcrowl submitted 327 days ago

5
Merits

Merit Flaw

Wild Speculation number three, Part Three: It's dangerous to go Alone

The last in this series of speculations about what the sand box *might* look like for players of each Clan, what it could do to the player experience, and how others will view these characters...
Comments 3 Comments jlcrowl submitted 340 days ago

3
Merits

Merit Flaw

Wild Speculation number three, Part Two: Devastating Disciplines in The Themepark

Part two of the Theme Park Speculations series, where Crowl guesses wildly at what playing some of the Clans will feel like when combat breaks out, and tries very hard to keep it smaller than his longer, TLDR posts. 
Comments 3 Comments jlcrowl submitted 347 days ago

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Merits

Merit Flaw

Wild Speculation number three, Part One: Powerz are Kewler than Guns

Crowl continues his speculations by addressing the Themepark, trying to make suppositions for what seems to be the most straight-forward game element.

Comments 7 Comments jlcrowl submitted 355 days ago

6
Merits

Merit Flaw

Another Wild Speculation: One Model for Fierce Cafe-Style Play

This week, Crowl posits one way to make cafe-style gaming engaging, rewarding, and deadly.
Comments 4 Comments jlcrowl submitted 1 years 9 days ago

2
Merits

Merit Flaw

Real-life Game Immersion - Worldviews & Contexts

Thanks again to Harlequin for the great tweets a couple of weeks ago. I can't think of what I could add to the analysis, so let's talk instead this week about the contexts and worldviews that games create, and their importance to human psychology.
Comments 0 Comments jlcrowl submitted 1 years 17 days ago

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Merits

Merit Flaw

Emergent Player-driven Gameplay: One way it could work (99.6% Conjecture)

This week, Crowl takes one throw-away line Eddy Webb offered a year and a half ago and blows it completely out of proportion, with awesome results.

Comments 2 Comments jlcrowl submitted 1 years 29 days ago

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Merits

Merit Flaw

Back to Basics: A look at CCP's Meta-Sandbox and Emergent Gaming

Small chat on the drip-feed of information we've been getting, then a look at how how sand-boxy designing this game must itself be.
Comments 4 Comments jlcrowl submitted 1 years 53 days ago

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Merits

Merit Flaw

Another Heterosexual, White, Cis-man talks about Gender Identity and Gaming

In an article that starts off a celebration of gender diversity in the upcoming MMO, Crowl later treads into the possible dark side that the kind of freedom might offer. Hopefully, he'll still have this gig as a blog-writer when it's all said and done
 
Referenced material:
 
Extra Credits Episodes on Race and Gender Diversity, respectively. good stuff. Look them up, in the unlikely event you haven't already. :)

Comments 10 Comments jlcrowl submitted 1 years 58 days ago

4
Merits

Merit Flaw

Currencies of Desperation: Time, Blood & Water

This week, Crowl delves more into the notion of blood equaling currency in the World of Darkness MMO, and what that means for game play, and player behavior.

Comments 5 Comments jlcrowl submitted 1 years 65 days ago

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