World of Darkness News

News & Community site for the MMORPG

Recent Blog Comments

comment I'm sorry to hear that, Bloodartist. From the sounds of it, though, they're trying to put as much More
comment No. I don't like those ideas. Why? Because such buffs/debuffs have been used by MMO healers since More
comment Well, the thaumaturgy stuff is pretty nasty, the lower your resistance to it, the more damage it More

Recent News Comments

comment Just let CCP create their own model for WoD based on its lore. It not needs to copy any other game More
comment By what they are saying, I feel a good model would be similar to GW/GW2. At around 46min they say More
comment They got me so bad! More

WoDCast Comments

comment I'd actually prefer if they started TGM in NOLA back up.. Went to the last one in 2011 and it was More
comment On the plus side, have you checked out the EVE Vegas thing? A similar type of event might be set up More
comment That is exactly my fear that they do just that. If so most people in North America would be screwed, More

Become a VIP member

 

Twitter Feed

Members

Membership Membership:
Latest New User Latest: Leijona
Past 24 Hours Past 24 Hours: 1
Prev. 24 Hours Prev. 24 Hours: 1
User Count Overall: 1449

People Online People Online:
Visitors Visitors: 6
Members Members: 0
Total Total: 6

Online Now Online Now:

Recent News

Apr
25
2012

Gamasutra Talks to Reynir Hardarson

Posted 1 years 29 days ago ago by Harlequin     0 Comments     Views: 2850

0 Merits Merit Flaw

Thanks to eagle eyed WoD News reader Galel he came upon this Gamasutra interview with Reynir. While not talking about WoD specifics he did talk about the concepts, themes and game play that the WoD MMO will have. A short, but interesting read. Here is a snip;
 
QuoteWhile MMOs typically promise players virtually limitless possibilities to explore and interact, there's a streak of linearity and hand-holding that is prevalent in MMO design. Hardarson suggests a few theories about why other developers don't follow in EVE's footsteps in providing more opportunities for emergent gameplay.

"Designing for emergence is very difficult because you can't test it," says Hardarson. "But it's extremely fun to design this way, because you design for theory. You can't test it. The market can test it."

"We feel we've discovered some design principles which aid us in this quest. Because of this ability we have for EVE, it sometimes feels like we're kind of aliens in the industry," he half-jokes.

Hardarson and his boss, CCP CEO Hilmar Veigar Petursson, don't have much time for other developers' MMOs.

Petursson accuses them of making "massively single player" games.

"All to control the content and the narrative, and not embracing that people want to play together, which is what we strive for in EVE," he says.
 





No Comments


Add Comment

Enter the name you would like to appear on the comment.
(required)
Enter the email you would like to use to get updates. You email is not visible and can not be used by other users.
(required)
Enter you comment help.

CAPTCHA image
Enter the code shown above in the box below
 
  Post Comment

RSS News Feed

Copyright © 2013 by PMW. All Rights Reserved.