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Recent News

May
16
2012

Chris McDonough on Demo Teams

Posted 1 years 5 days ago ago by Seven     7 Comments     Views: 13627

14 Merits Merit Flaw

Chris McDonough spent much of this morning tweeting about various 2-week demo teams and what they are testing/working on for World of Darkness. He mentions a lot of exciting stuff. Wall climbing, rooftop jumping, obfuscate, etc. Just little sneak peaks, but well worth the tweets.
 

@wwchrism Going to be trying something new this morning. We have team 2-week sprint demo's. Going to send a small live update about each.  
 
@wwchrism  Team Crash N Burn (Server and Builds)Test Analysis for Network Services, Network Logging Services (all very exciting for the nerds)
 
@wwchrism  Team Crash and Burn (Server and Builds) Logmonitor internal wiki documentation, Graphs of test results, Network Data for Bottlenecks
 
@wwchrism  Khann(Enlighten,Content Browser, Blockout Tool) Early work on new blockout tool for level design to create quickly modifiable worlds
 
@wwchrism  Khann (Enlighten, Content Browser and Blockout Tool) Enlighten lighting middleware additional improvements 
 
@wwchrism  Khann content browser work in Jessica (our internal design tool) to help edit worlds and organize thousands of assets
 
@wwchrism  Big Iron (Multicity/Network) swarm node work-Entity Services To move things like AI to sep. server to reduce load on primary servers
 
@wwchrism  Big Iron (Multicity/Network) Early aperture work to determine visibility of Avatars (Obfuscate)
 
@wwchrism  Big Iron (Multicity/Network) Early Work on Multicity char transfer
 
@wwchrism  Big Iron (Network) Single sign on to use EVE acc to log in to WoD, now on our int WoD web "One Step Towards World Domination"  
 
@wwchrism Plaid (Pandora) Pandora work on "Volumes in Game" Allow for area effects (AOE) disciplines spheres, cones, cylinders
 
@wwchrism Plaid (Pandora) Showing Aura's and active buffs in combat  
 
@wwchrism  Acme (Animation) New Character Model and Rig in Game Animation samples for discipline powers
 
@wwchrism Acme (Animation) Testing different combat anim styles Seeing knock back and stagger anims, jumping across roofs, climbing up walls
 
@wwchrism Team MDK (Camera and Selection) Testing out new camera systems, added camera delays to fast motion to prevent jitter  
 
@wwchrism Team MDK (Camera and Selection) testing control modes for enemy select Improv targeting "stickiness" huh? Porn Music Playing? WTF  
 
Not really sure what to make of that.
 
@wwchrism Team MDK (Camera and Selection) Target cycling options,New Keymapping options Seeing some basic celerity powers  
 
@wwchrism Hyperpole (Punch and Stagger) Combat improv oriented towards int CCP test in June Attack Chains, ending power attacks with knockback
 
@wwchrism  Hyperpole (Punch and Stagger) Attacks now made interrubtible "Tyrant's Gaze" Discipline Willpower Attack
 
@wwchrism Hyperpole (Punch and Stagger) Network Improvements Fixed mantling on objects to only happen on 50% approach  
 
@wwchrism Hyperpole (Punch and Stagger) Seeing characters knocked off ladders and "knockbacked" off of rooftops  
 
@wwchrism Gibbet (Economy) Developing NPC workflows and documents Working on District fiction  
 
@wwchrism Gibbet (Economy) Working on ability to acquire new discipline aspects improvements in game for testing improv appear on char sheet  
 
@wwchrism Agoraphobia (District Art/Level Design) Defined all elements of districts (gameplay types, locations likes stores, Elysiums etc>)  
 
@wwchrism Agoraphobia (District Art/LD) Updated history of district to match story timelines Review old assets and gathered for districts  
 
@wwchrism Agoraphobia (District Art/LD) Began a simulated neighborhood that contains all elements of locations and gameplay  
 
@wwchrism Agoraphobia (District Art/Level Design) Prototype block out tool for making buildings that automate crafting to art kit metrics
 
@wwchrism Vestiphobia (Character Art) Added rough shaders to highlight selected character Worked on new high poly male model  
 
@wwchrism Vestiphobia (Character Art) Put together new female fashion ref for female reference model Dressed base model in prep for in game  
 





7 Comments


  • jlcrowl 361 days ago
    0 Merits
    Merit Flaw
    Tyrant's Gaze: Squee! Almost certainly a Dominate power, and it references a Willpower trait. Perhaps this might work similarly to energy bars we've seen in other online games?

    Reply
  • Ysme 1 years 5 days ago
    0 Merits
    Merit Flaw
    Exciting to hear the progress. Thanks for sharing

    Reply
  • 1 years 5 days ago
    0 Merits
    Merit Flaw
    HMMMMMMM... Go on.

    Reply
  • Milan 1 years 5 days ago
    0 Merits
    Merit Flaw
    Nice, very nice news.

    Reply
  • Epitaph 1 years 5 days ago
    0 Merits
    Merit Flaw
    wow! The guys have done some work there! Really didn't think they were divided in so many teams. And if you ask me this for example : "Agoraphobia (District Art/Level Design) Defined all elements of districts (gameplay types, locations likes stores, Elysiums etc>) " is one big step forward! Looking forward for more tweets from Chris.

    Reply
  • NemaN 1 years 5 days ago
    0 Merits
    Merit Flaw
    Did you see? Why so negative? It sounds like the game is playable and they have many features to test it right now, animations, networks, disciplines, districts, systems, art design, gameplay, character customization, economic systems, combat system and porn music... well... music.

    Reply
    • Seven 1 years 5 days ago
      0 Merits
      Merit Flaw
      It certainly does seem to be playable in a small-scale testing environment, yeah. I'm glad to hear it too, it gives us a good idea of how far they've come. They had a previous in-house testing of a different, older version; but this is still good news showing that the current model is progressing nicely. And we got some tidbits about disciplines and such that they're working on.

      Reply

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