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Saturday, September 17, 2011
New WoD MMO info from The Grand Masquerade UPDATED
By Harlequin @ 6:30 PM :: 18213 Views :: 34 Comments :: Article Rating :: World of Darkness News
 
Donovan and I were at the 2p MMO conference here at TGM. CCP Producer Chris and others were present and we got lots of new info. Before I start let me preface, the game is still in pre-production, they were very clear NOTHING is set in stone, as things stated today may still change. But as of now the facts listed below are the current stances of the direction of the game.

Eddy Webb mentioned in the Q&A before the MMO panel 'EVE is player vs player fucking each other. That is the kind of games CCP makes' - Very interesting and telling IMO.

  • The producers stated their philosophy in making this MMO was "human interaction". They feel that is limited in the current crop of MMO's and their biggest weakness.
  • They are trying to emulate the feel of LARPing more then EVE or any other game system with this MMO
  • There will be a general CCP run metaplot that develops over time but the main metaplots will be left for the players to drive forward.
  • Next year is when more specific info and details will come out
  • Incarna is actually considered a prototype, the rendering engine that will ship with the MMO will be much more advanced.
  • Everyone starts as a mortal, becoming kindred is optional and can not be forced on you. You can play he entire game as a mortal only.
  • There will be final death for both mortals and kindred.
  • PvP will be more limited in some ways, yet more open in others then any other current MMO.
  • There will be cities (plural) and communication between them (the various kindred and clans) will be encouraged/possible.
  • Caitiff will NOT be in on release. They discussed it internally and couldn't find a way to make them work in a way they liked.
  • Casual players will find the game accessible but hard core players will have a much deeper experience and more rewards/benefits.
  • Considering some kind of web site access interface for the MMO
  • NO day/night cycle, only night.
  • Humanity is a stat is game and one use is to address griefers. The more you cause issues for other players, break the masq, etc the more you can loose humanity and once it gets too low other players (and NPCs?) can attack you (implied even if you flag yourself non-pvp).
  • Griefers will suffer both in game and if serious enough out of game penalties (ie account banning)
  • Helps to make friends and not enemies in game as you can not get to the top of the food chain without networking and having friends to assist you.
  • Players will have havens.
  • Players can climb the ladder and get to Prince levels of power and run a city
  • Can get to Prince level power without killing a single thing, all done via networking, politics and friendships
  • ONLY kindred on release of game, no were's, mages, etc. However those other supernaturals may be used in a NPC fashion or/and their lore appear in game.
  • MMO character sheet very similar to the V:tM PnP character sheet.
  • Character names over the avatars head by default turned off, but can turn them on.
  • Game world/environment will change over time; real in game consequences for player actions.
  • Diablerie and related game mechanics from the PnP game is "under heavy discussion" no decision as of now.
  • Dynamic NPC missions/World events
  • One world server, no shards/instancing.
  • Torpor in game but not used as in PnP game, used as a mechanic to explain why a kindred did not die/final death
  • They are aware the WoD is a adult setting and the devs are going to not shy away from gore, blood and nudity. However such will have a reason and not adult content for the sake of adult content.
 
UPDATE
 
We have kindly been asked NOT to post the video of the panel which we are going to comply with. However I promise the members of WoD News will be rewarded for their understanding down the road.
 
Here are a few more tidbits from my notes that did not make it on the first version of this news post:
 
  • Seemed to imply your personal haven is where its open season, as gratuitous as you wish, full nudity for example. 
  • Public nudity (by players) will be limited to prevent griefers and non-RPers from breaking immersion.  
  • Hinted consensual PvP fight to the (final) death will be a feature between players.
  • CCP Chris said in his opinion SW:ToR isn't a MMO, it is a SP game that has a MP element as the game isn't player driven.
  • To go up the food chain you NEED support from other players, impossible to do it alone.
  • The different cities will be different sizes (and I assume looks as well)
  • Using software called Cerberus for real time translation in game via text chatting. CCP Chris said 5 languages (didn't state which however) on release.
 
Rating
Comments
comment By Rumpeltinski @ Saturday, September 17, 2011 7:24 PM
Many thanks for the info, the thing promises a lot. May God bless you! jejejeeje-

comment By Blood Magus @ Saturday, September 17, 2011 7:58 PM
A shame they didn't show any gameplay footage but it was expected nonetheless. I liked A LOT what you are stating here... I don't know how to say this but... World of Darknes FTW!!! :P

PD: If you can get more info, even better guys.

Thanks for what you alredy gathered.

comment By Blood Magus @ Saturday, September 17, 2011 8:05 PM
If anybody wants more info go here:

http://forums.white-wolf.com/default.aspx?g=posts&t=36456&p=19

comment By Valamyr @ Saturday, September 17, 2011 8:12 PM
I'm told to expect a 'big reveal' at 1am NOLA time. We can still hope for some footage :)

comment By Ivarov @ Saturday, September 17, 2011 11:30 PM
Thanks!
Some sad news ( poor caitiff ), but many FANTASTIC news !!!
Plural cities ! Rankings achievable by players ! Human playable ! Havens ! Final Death !

Cheers!
o/

comment @ Sunday, September 18, 2011 2:56 AM
Comments from the following blog entry: http://www.themasquera.de/grand-masquerade-summary/

comment By Grim @ Sunday, September 18, 2011 6:08 AM
No weres :'(
*sigh*

But it sounds promising. So lets wait for more.

comment @ Sunday, September 18, 2011 10:50 AM
Comments from the following blog entry: http://www.mmoprime.de/news/world-of-darkness-brandneue-details-zum-vampir-mmo-von-ccp-games-10079

comment @ Sunday, September 18, 2011 12:02 PM
Comments from the following blog entry: http://forums.freddyshouse.com/role-playing-games-15/242537-world-darkness-3.html#post3795329

comment @ Monday, September 19, 2011 12:24 AM
Comments from the following blog entry: http://mmohotspot.com/weekly-mmo-news-recap-6-91811/

comment @ Monday, September 19, 2011 4:59 AM
Comments from the following blog entry: http://www.vg247.com/2011/09/19/world-of-darkness-details-emerge-from-the-grand-masquerade/

comment @ Monday, September 19, 2011 1:48 PM
Comments from the following blog entry: http://galyonkin.com/2011/09/19/mnogo-malenkih-faktov-pro-world-of-darkness-mmo/

comment @ Monday, September 19, 2011 2:19 PM
Comments from the following blog entry: http://kittykittyboomboom.wordpress.com/2011/09/19/world-of-darkness-grand-masquerade-info-and-commentary/

comment @ Monday, September 19, 2011 2:20 PM
Comments from the following blog entry: http://kittykittyboomboom.wordpress.com/2011/09/19/world-of-darkness-grand-masquerade-info-and-commentary/

comment @ Monday, September 19, 2011 2:40 PM
Comments from the following blog entry: http://thecamgirldiary.com/home/ccp-games-sanguinary-mmo-world-of-darkness-details-emerge

comment @ Monday, September 19, 2011 3:43 PM
Comments from the following blog entry: http://massivemultiplayer.eu/?p=736

comment @ Monday, September 19, 2011 6:33 PM
Comments from the following blog entry: http://www.allnewz.it/index.php/svelati-alcuni-dettagli-sul-nuovo-mmo-di-ccp

comment @ Monday, September 19, 2011 7:25 PM
Comments from the following blog entry: http://arsegaming.com/news/2011/09/19/new-world-of-darkness-details-kind-of/

comment @ Monday, September 19, 2011 7:57 PM
Comments from the following blog entry: http://24proinfo.com/2011/09/new-world-of-darkness-details-kind-of/

comment By Anullus @ Tuesday, September 20, 2011 11:25 AM
"Character names over the avatars head by default turned off, but can turn them on."

Just to be clear: I can turn on my name for others to see , or will I see everyone else's name?

Would bum me out if it was the latter

comment By Grim @ Tuesday, September 20, 2011 4:49 PM
Don't make it so difficult.
Even in WoW you can turn every type of living creature nametag on or off. (groups)

Player - show playernames
guildtags
NPC - shows npc names....
Minions
OWN Char
Pets (non combat)
etc.
I guess it will be similiar...no big deal, almost every MMO grants that adjusting options.

comment By Beren @ Wednesday, September 21, 2011 4:48 AM
I really hope you can disable the name plate on your own character: that would mean your character is hiding the fact of being a vampire, while if you let it to be shown it means your character is not hiding to other Kindreds his identity. So if you want to be recognized you can show your plate to others, if you don't want (or you want to make it more difficult) you can hide it. This would be simple and probably giving everyone what they want =)

Oh, and obviously if for some reason you don't want to see others' nameplates you can disable them as in every mmorpg like Grim said =)

comment By Anullus @ Wednesday, September 21, 2011 2:52 PM
Agreed Beren.

What you descibed is what I ment to ask in my above post , but I guess I was alittle more tired than I thought.

Let's hope something like this is in game.

comment By Noah @ Wednesday, September 21, 2011 4:01 PM
That's... so awesome * A *

comment @ Wednesday, September 21, 2011 6:56 PM
Comments from the following blog entry: http://www.thegamesspot.com/world_of_darkness_details_hint_at_ccps_direction/

comment @ Friday, September 23, 2011 6:04 AM
Comments from the following blog entry: http://googlegamer.com/online-games/new-world-of-darkness-details-kind-of

comment @ Friday, September 23, 2011 8:04 AM
Comments from the following blog entry: http://gamefeint.com/blog/?p=24

comment By Wolfways @ Friday, September 30, 2011 7:47 PM
"NO day/night cycle, only night."
"ONLY kindred on release of game, no were's, mages, etc. However those other supernaturals may be used in a NPC fashion or/and their lore appear in game."

I take it that means it's not a WoD mmo, but a V:tM mmo.
Guess i can stop waiting to play a garou now.

comment By Faie @ Saturday, October 08, 2011 5:10 PM
Wow nice nice..

I do think still that they should have day/night cycle.. just following the real world.
That would give the game a depth and feeling.

I think also that it's great that you must have network and such to climb to become the ruler of a city. just like real, the more ppl supporting the easier you have the top. That you can fall easy if your supports turns their back against you.

I wonder still why they chose to do VtM not nWoD. I mean if they going to ditch the heavy metaplot that the whole VtM has as a foundation.. kind of takes the whole VtM away. I would rather then have seen VtR (rest of the nWoD) where there is no real metaplot, and the ST/developer can put in different "adventures" so to say.

@Wolfways: I think it will come, as it says "on release of the game, no ..." Sounds like when the players have populate the world, when things running smooth. new options will sure to come, like Mage etc..

If it had been nWoD, now how great that would be.. coming out from the Hedge and snatch people into Faerie, or making strange deals and contracts.. nom nom.. got to love the Fae ;)

comment By Wolfways @ Sunday, October 09, 2011 12:07 AM
I don't see it happening.
Just making the V:TM part has taken long enough.
With W:TA you're talking about chars with 5 forms, gifts, and rites.
And you can't add W:TA without the umbra...at least the penumbra. Hell, each realm would be an expansion size itself.
Then of course there's spirits, banes, the Triat...

Actually, making just a W:TA mmo would be a huge undertaking!

But imo removing daytime takes alot away from the "others". I can understand why it was done, but it shows what a stupid creature vampires are. But i've never seen the attraction of leeches so i may be biased :P

comment @ Friday, December 02, 2011 10:01 AM
Comments from the following blog entry: http://www.cyberneticpunks.com/forums/mmorpg/7923-world-darkness.html#post39394

comment By ScaryJarry @ Friday, December 09, 2011 8:53 AM
I have been a long time fan of V:TM the video games, but new to the PnP WoD. I was excited to hear about a V:TM MMO but am reluctant to see little mentioning of any actual game play, via Dungeons and/or Quests/Missions except, "Dynamic NPC missions/World events". Something I have been waiting to see since the Jumpgate Evolution hype, and personally I can't wait to see your use of Dynamics in conjunction with Metaplots.

The use of Metaplots has been heavily discussed within the V:TM video game community and could/would be very beneficial to the MMO.
While having a general place of congregation for players to meet in game. Developing metaplots via Building Interiors, Missions, Dungeons, and NPC interaction. Leaving the city/s 'seemingly' untouched other then the people that occupy them, with real in game consequences.

I can understand the importance of "human interaction" and the emphasis on it for V:TM, but don't want to see the series steer away from any actual game play and become "Second Life" itself. As is, it sounds like a social networking tool rather then a game, such as Facebook or Myspace. Being new to the WoD, I fail to see how this 'Prince' level status works along side the game. Maybe someone could elaborate on this for me?

On a side note: I would like to see the use of the/a Taxi Man and Taxi as a means of transportation. :-)


comment By aubette @ Tuesday, January 03, 2012 1:34 PM
They should better be working on making a new Bloodlines game, instead of throwing us smoke and no code, no screens, no pre-plays, no images. Just.. slide shows and people dancing.

Not going to happen.

Current big things are NOT MMOs (apart from FPS, but the WoD isn't about FPS !)... Deus Ex, Mass Effect, Fallout, Skyrim...

comment By Tritium @ Monday, January 09, 2012 6:10 PM
aubette, blizzard has more monthly sales for WoW subs than those games sell in a month, combine, and WoW is cheaper. Not to mention, SW:ToR (which is MMO, no matter what CCP Chris says.)

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