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Welcome to the World of Darkness MMORPG Wiki

For the time being we are just going to use this page as a database of what info is known and confirmed either through written interviews, forum posts, pod casts or round tables at events like the Grand Masquerade.

Last updated: Jan 2012
 
General Design/Overview

  • The game has been in development since 2006. According to CCP Producer Chris it continues to remain in pre-production status as of Aug 2011.
  • This has been slowed by keeping up with EVE and developing Incarna.
  • Preparing to develop 'carbon technology' aka Incarna framework for what should provide state-of-the-art character customizations, unlike any seen in any game before, for the mmo.
  • They claim they have in fact, hired a fashion designer, to help make the avatar clothing more realistic and stylish.
  • The game world will be based on Vampire: the Masquerade, however some game mechanics of the newer setting Vampire: Requiem will be used where logical.
  • The 7 Camarilla clans will be playable at launch. Other sects, supernaturals will make a appearance but as NPCs/lore within the game.
 
In a 2009 public financial project outlook CCP document the following 2 quotes were taken from it as they directly relate to the WoD project:
 
"Given the World of Darkness legacy, its large fan base, and proven appeal to both genders, we estimate the subscriber potential of this product to be two to three times that of EVE Online, without competing head on with CCP's existing products thus enabling wider total appeal."

"This engine will manage the full-body representation of humans, creatures, and other non-player-characters (NPC) for both indoor and outdoor game environment settings. Ambulation includes R&D in Artificial Intelligence, Animation Systems, Advanced Character Rendering Technology, Crowd Simulation, Navigation, and Pathfinding for agents in indoor environments. Ambulation will be used to deliver the new EVE Online feature “Walking in Stations”, and will be the technology foundation for the World of Darkness character system."
 
In a Sept 2010 interview for VG24/7 CCP’s Torfi Frans Olafsson confirmed the MMO World of Darkness is in a playable state.
 
Notes taken from The Grand Masquerade 2010

- They have stated several times the 3 types of play styles they wish to emulate is coffee house, sandbox and theme park game play. Player interaction the main focus.

The four overall themes they intended to have in the game are:
- Mystery
- Romance
- Power
- Danger

-One of their criteria for success is to make the game as accessible as possible. specifically they want to get women involved in the game, as well as casual players. also, they want to maximize the amount of human interaction that happens in the game.

-They confirmed that the game will not be combat intensive (unless you choose as such). Knowing, influencing the correct people is arguable more important than being the biggest brawler.

-They will not be catering to immaturity in the game, however, they would like to see these types of offenses policed by players, rather than in-game mechanics.

-They confirmed that factions and territories will almost certainly be a big part of the game.

-They confirmed that the game will definitely contains gay clubs. This is an excellent angle to cater to the gay and lesbian audience.

-They again, did confirm, that starting off there would only be vampires, but one of the other developers also confirmed that there would be playable human classes -- although nothing specific. I only can assume he means the likes of ghouls and hunters.

-The game will be fully PvP, i.e. There may be elysium areas, but nothing like the flagging system, as seen in PvE wow servers.

-In regards to the development cycles, some disciplines simply will not be included because they are way too complicate to implement well -- specifically, temporis.

The Grand Masquerade 2011 Information collected by WoD News staff

  • The producers stated their philosophy in making this MMO was "human interaction". They feel that is limited in the current crop of MMO's and their biggest weakness.
  • They are trying to emulate the feel of LARPing more then EVE or any other game system with this MMO
  • There will be a general CCP run metaplot that develops over time but the main metaplots will be left for the players to drive forward.
  • Next year is when more specific info and details will come out
  • Incarna is actually considered a prototype, the rendering engine that will ship with the MMO will be much more advanced.
  • Everyone starts as a mortal, becoming kindred is optional and can not be forced on you. You can play he entire game as a mortal only.
  • There will be final death for both mortals and kindred.
  • PvP will be more limited in some ways, yet more open in others then any other current MMO.
  • There will be cities (plural) and communication between them (the various kindred and clans) will be encouraged/possible.
  • Caitiff will NOT be in on release. They discussed it internally and couldn't find a way to make them work in a way they liked.
  • Casual players will find the game accessible but hard core players will have a much deeper experience and more rewards/benefits.
  • Considering some kind of web site access interface for the MMO
  • NO day/night cycle, only night.
  • No one will always be 100% safe
  • Humanity is a stat in game and one use is to address griefers. The more you cause issues for other players, break the masq, etc the more you can loose humanity and once it gets too low other players (and NPCs?) can attack you (implied even if you are in a non-pvp area).
  • Helps to make friends and not enemies in game as you can not get to the top of the food chain without networking and having friends to assist you.
  • Players will have havens.
  • Players can climb the ladder and get to Prince levels of power and run a city
  • Can get to Prince level power without killing a single thing, all done via networking, politics and friendships
  • ONLY kindred on release of game, no were's, mages, etc. However those other supernaturals may be used in a NPC fashion or/and their lore appear in game.
  • MMO character sheet very similar to the V:tM PnP character sheet.
  • Character names over the avatars head by default turned off, but can turn them on.
  • Game world/environment will change over time; real in game consequences for player actions.
  • Diablerie and related game mechanics from the PnP game is "under heavy discussion" no decision as of now.
  • Dynamic NPC missions/World events
  • One world server, no shards/instancing.
  • Torpor in game but not used as in PnP game, used as a mechanic to explain why a kindred did not die/final death
  • They are aware the WoD is a adult setting and the devs are going to not shy away from gore, blood and nudity. However such will have a reason and not adult content for the sake of adult content.
  • Seemed to imply your personal haven is where its open season, as gratuitous as you wish, full nudity for example.
  • Public nudity (by players) will be limited to prevent griefers and non-RPers from breaking immersion. However all is fair game in your haven.  
  • Hinted consensual PvP fight to the (final) death will be a feature between players.
  • CCP Chris said in his opinion SW:ToR isn't a MMO, it is a SP game that has a MP element as the game isn't player driven.
  • To go up the food chain you NEED support from other players, impossible to do it alone.
  • The different cities will be different sizes (and I assume looks as well)
  • Using software called Cerberus for real time translation in game via text chatting. CCP Chris said 5 languages (didn't state which however) on release.

Quotes from CCP Chris during his Sept 2011 video interview at TGM by Machinima Realm.

"LARPing is fundamentally MMO (...) players getting together in a sandbox style of play"
[about the 7 starting clans]: "later we WILL expand that"
"Something similar to Generation used"
"I would absolutely say that Diablerie is part of the game now"
 
Forum/Interview Information
 
  • In November 2011 a press release was posted that stated CCP had over extended itself and making "significant" cutbacks to the WoD MMO staff wise. The main goal was to shore up EVE their main source of income after several PR nightmares over the summer. After DUST513 ships implied those resources will move back over to the MMO project. CCP Chris posted on WoD News and other places while he has less staff until DUST ships the project is still moving forward with a "AAA team".

  • Late Nov 2011  on Facebook CCP Chris posted again reassuring everyone things are moving along behind the scenes on the MMO front. Soon after he also was in a video posted by the V20 Europe community. CCP Chris stated the MMO dev team was working on avatar animations/Z axis so they can leap rooftop to rooftop. After that they are then going to focus on the combat system.

 

In a Jan 2012 video interview CCP Chris stated the following about the game:
  • Bloodlines the PC game is a big inspiration to the MMO, they are trying to capture the same atmosphere/using it as a point of reference.
  • He finds PnP RPG's natural to move into a MMO as it is about individual characters not a specific one (ie Spiderman).
  • A lot of focus on player to player interactions due to lack of GM unlike a table top session.
  • Confirms single shard concept from EVE will be used due to shared technology. (Who called this 6 months ago? oh that's right, me. )
  • States there is still a AAA team working on the MMO from all aspects of the gaming industry.
  • Wanted to focus on vampires only to give depth due to focusing on only one playable supernatural on launch.
  • Said on the surface the game will not seem to be about supernaturals but becomes evident when your character digs into the game world.
 


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anonymous
do people actually read these threads? i see people making the same comments and raising the same concerns over and over again, in spite of those issues having already been addressed numerous times. once again, for those of you who are worried about the PvP/final death system, CCP has given us every indication that the system will not be arbitrary, but instead will be directed specifically toward those players who deserve/choose it. How many times do we have to say this?
Posted At 08-02-2012 23:19:42

spong
ccP chris keeps flip flopping.
first he gripes, that most of the games development personel, have been moved to dust and/or eve. and that will cause the game to be OMG severely delayed *dramatic*.
then he ambiguously gripes, that WoD is not expected to take huge amounts of additional time to develop,
because they seemingly want to compensate for the lower manpower, by releasing the game without many of its more complex "redundant" features. then he says that they still have a "AAA" team work
Posted At 20-01-2012 10:56:38

Rakos
Very intriguing. I feel that this MMO will revolutionize gaming as a whole. Luckily for any WoD fans, Roleplaying isn't an issue. The only problem I see with this whole idea is: How are you going to keep out the riff-raff? I mean, if final death can only be done through a consensual duel, how will the people causing immersion problems learn their lesson?
Posted At 25-12-2011 05:08:52

Nosferatu
I feel that the perma death is most certainly a element you only get if you want to duel one another to perma death.
Posted At 10-12-2011 08:55:30

Reiper
Reading between the lines on perma death is looking like it is consentual duel to the death. If you are PK'd or something, you likely enter torpor.
Posted At 22-11-2011 02:52:35

Toja Roca
Don't want final death to come your way unnecessarily in public, private or otherwise? Walk with friends and carry a piece.

end.
Posted At 15-11-2011 14:53:01

Sanguinar
I am going to have to agree with Xenith on the subject of Sw:ToR. I am sad to say though that currently there will be no day and night cycle.
Posted At 31-10-2011 14:49:20

Xenith
Chris doesn't know what he's talking about in regards to SW:ToR unfortunately. No offense Chris :). I've been in the beta for quite sometime and more most of the game does require grouping.
Posted At 31-10-2011 09:35:57

A. Griffin
Can you change the page so that it is, you know, readable? Black on dark gray may be cool with the 13 year old crowd and all, but for those of us who don't live in a basement this page is very difficult to read.
Posted At 28-09-2011 15:37:52

GuyfaceMcMan
What I'm more concerned about is the OTHER elements of WOD. Screw vampires, I want to be a hunter.
Posted At 20-09-2011 19:19:47

Lair
I guess the perma death needs to be a huge concern. Something to fear. But not something that will drive people away once their character dies. Maybe one's dead character enters a slumber, making the character unplayable for a fixed amount of time (a day?).

One thing I would want to see is the abolish of general chat. Nothing takes me out of the game as bad as people trolling on the chat, making unfunny jokes or just being annoying. If you want to have a general chat, make it accessable via a
Posted At 20-09-2011 11:00:46

anonymous
Permadeath and FFA pvp... let's see it in action first, before we condemn it. Let's see how easy it is for a social player to die to a pvp-oriented one first? I'm sure a good social player will have his ways of escaping threats.
Posted At 09-09-2011 15:44:19

Sulphur
This wiki made my pants tight! Thanks for compiling all of this awesome information!
Posted At 11-08-2011 16:59:54

ThaniX
Ah this sounds great! Diablerie? Yep thats what its all about. Im sure its going to be quite difficult. I just hope that PVP and Final Death won't ruin this game.
Posted At 16-07-2011 05:38:13

Inferno_phoenix
WOW i am a Huge Fan of World of darkness (vampire most of all). And i love how this Sound's the only thing is i am not sure about Final Death. I mean how would it feel having a Character for like a Year and then some one killing him/her. I do want death to be important but i hope they find some thing that wont kill the game. other then that i hope this comes out very soon.
Posted At 28-06-2011 01:51:48

Volkov
An exploration of who a new character is, Allow social powers to be socially versatile, Factional control of regions or assets, Participate in the Embrace, Politics outside clan and sect, A sense of history imparted to elder characters, and everthing else is making me crave this game more.
Posted At 15-06-2011 09:26:18

Raziel Nomack
Yes PVP and FinalDeath! If u are worried about a 12 year old boy, just, be carefull on walk on the street! This is WoD my friend. No Bishops for Ressurrection U! (lineage 2 fan). Use your blood Powers, or just make an embush to the boy. Or Maybe Call the police!

I want to add something in this itens.
Or make a ULTRA VERY HIGH HUGE World, or put thousands servers for low population.
Remmember: 1 Vampire for each 100.000 habitants. Remmember: All Canaile Society, is very small
Remmember:
Posted At 14-05-2011 03:41:52

Saerain
I can't quite understand why people are going crazy over the Final Death thing without having any idea what conditions will have to be met for it to occur. Though I'm willing to bet anything that it is tied intrinsically to enabling player justice: that certain vampires may be ‘tagged’ as deserving of Final Death, and that those who choose to undertake actions which put them at such odds with the Camarilla will understand very well what they are doing. Tell me you can't basically invent a system
Posted At 26-04-2011 05:51:16

Alest
Final Death, i approve. :) I want everything you've just listed.

You have my sword
Posted At 05-04-2011 23:41:07

Synthetic
I welcome the idea of full PvP and permanent death, the PK scenario explained by Lector might be possible. Though I do believe the developers has this in mind while making the game. And since this game seems to aims to become an actuall ROLE playing game, not just a hack ´n slash type mmo like so many before it, we as players will need to embrace (no pun intended) that situation. If violent vampires (PK characters) starts to roam the streets, then you would have to play more carefully. When you
Posted At 22-03-2011 09:38:32

malkAvian
CCP is the ONLY mmo developer,
who would add enough complexity,
to the world of darkness mmo,
to do the world of darkness,
any justice.

the world of darkness,
allowed its players,
to make a very wide variety of choices.
that freedom of choice,
was the heart of the system.


not only did ccp SAVE whitewolf from the jaws of certain bankruptcy.
(the new world of darkness suckled.)

ccp went a step further,
and made itself the only development company,
who would dare even
Posted At 20-03-2011 21:04:23

Anto
your felling about final death aren't rational...
Imagine, the 12year-old nerd who creat his bruja just for PK met an other vampire (any other) thedefender have the possibility to run, or he also can use some blood power to dominate or fear the bruja, and in fact if the defender can't run out the battle or win it he will be secure by the potential vampire hunt order of the prince... Cause you must remember that in social interaction a leader must take under control his people and his land and s
Posted At 16-02-2011 00:24:03

Lector
Permanent death AND full PVP? That sounds like a recipe for disaster for those that put any kind of time into a character. Somebody that goes the heavy-social route could be running from Elysium to Elysium, praying that some violent 12-year-old doesn't make a Brujah specifically for player killing. If you as the player of that social character built them for 6 months with all these influences, how quick would you be to try it again and hope for the best because of a "LOLZ" player?
Posted At 11-02-2011 00:47:44



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