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Sources: If available, a date and source will be given either within information or following it in the following format: (Date - Source).
Source Abbreviation Key: CCP Producer Chris McDonough: CCP-Chris, The Grand Masquerade: TGM, CCP Press Release: PR, CCP CEO Hilmar Veigar: CCP-Veigar, Reynir Hardarson: Hardarson
General Information
In order to become a vampire, a player will have to be embraced by another player. (2013 - Fanfest)
They are implementing 'Paperdolling' technology that will enable players to layer clothing on their characters. (2013 - Fanfest)
Everyone starts as a mortal, becoming kindred is optional and can not be forced on you. You can play the entire game as a mortal only. (2011 – TGM)
They wanted to focus on vampires only to give depth due to focusing on only one playable supernatural on launch. (2012 – CCP-Chris)
CCP claims to have hired a fashion designer to help make the avatar clothing more realistic and stylish.
Disciplines
Some disciplines will not be included because they are far too complicated to implement well -- specifically, temporis. (2010 – TGM)
CCP-Chris tweeted, specially mentioning work on the following disciplines/discipline abilities: Obfuscate, Celerity, "Tyrant's Gaze" (2012)
Other Traits
Humanity is a stat in game and one use is to address griefers. The more you cause issues for other players, break the masquerade, etc., the more you can loose humanity. Once it gets too low other players can attack you (implied even if you are in a non-pvp area). (2011 – TGM)
Generation will NOT be used as a replacement for level. But the stat will be used in some way. (2012 – EVE Fanfest)